Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 23 days ago
6 / 6 / 4
K / D / A
34.5%
Kill participation
595.5
Damage / min
11,960g
443.5 gold / min
20
8 placed · 3 cleared
191
7.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTop Lane Gayming#9696
Camille · Top
8 / 7 / 8
39% KP
20,729
16.5% share
11,082g
156 CS · 5.8/m
roboty atakuja#napad
Jarvan IV · Jungle
15 / 8 / 14
70.7% KP
38,579
30.6% share
16,064g
197 CS · 7.3/m
nerdy asian girl#cute
Zilean · Mid
3 / 3 / 22
61% KP
16,066
12.8% share
11,290g
197 CS · 7.3/m
Vilém Nenaportil#EUNE
Kai'Sa · ADC
9 / 5 / 10
46.3% KP
28,244
22.4% share
16,577g
235 CS · 8.7/m
ukrainka#sIava
Senna · Support
6 / 6 / 21
65.9% KP
22,289
17.7% share
12,143g
34 CS · 1.3/m
Red side
DefeatTTV JustSad42#Fun
Fiora · Top
6 / 10 / 6
41.4% KP
29,392
28.2% share
11,692g
204 CS · 7.6/m
machete#6101
Rengar · Jungle
12 / 9 / 6
62.1% KP
27,546
26.5% share
15,411g
203 CS · 7.5/m
Barvy IQ#GOAT
Locke · Mid
6 / 6 / 4
34.5% KP
16,059
15.4% share
11,960g
191 CS · 7.1/m
ligatoyebanysyf#EUNE
Ezreal · ADC
2 / 9 / 6
27.6% KP
22,564
21.7% share
10,684g
215 CS · 8/m
I Ν S A N E#Sigma
Janna · Support
3 / 7 / 17
69% KP
8,579
8.2% share
9,048g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
