Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 21 days ago
4 / 8 / 4
K / D / A
44.4%
Kill participation
547.9
Damage / min
11,892g
436.4 gold / min
22
10 placed · 1 cleared
201
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTox#Ys0
K'Sante · Top
4 / 5 / 3
38.9% KP
12,019
18.2% share
9,666g
182 CS · 6.7/m
Barvy IQ#GOAT
Bel'Veth · Jungle
4 / 8 / 4
44.4% KP
14,931
22.6% share
11,892g
201 CS · 7.4/m
puh slayerRrRRr#Oiled
Twisted Fate · Mid
4 / 4 / 7
61.1% KP
19,215
29.1% share
12,528g
209 CS · 7.7/m
Kibishi#EUNE
Shen · ADC
6 / 5 / 4
55.6% KP
13,386
20.3% share
11,845g
201 CS · 7.4/m
Minazuki#SOFIA
Seraphine · Support
0 / 6 / 6
33.3% KP
6,406
9.7% share
6,527g
40 CS · 1.5/m
Red side
VictoryKemseptyni#EUNE
Kennen · Top
6 / 6 / 4
35.7% KP
24,417
25.9% share
11,621g
238 CS · 8.7/m
petrzalsky princ#zeen
Talon · Jungle
2 / 3 / 15
60.7% KP
14,585
15.5% share
13,520g
236 CS · 8.7/m
adulda#EUNE
Ahri · Mid
4 / 1 / 13
60.7% KP
25,679
27.2% share
12,691g
249 CS · 9.1/m
regretful#letgo
Kai'Sa · ADC
5 / 3 / 4
32.1% KP
17,818
18.9% share
15,040g
273 CS · 10/m
Simplifi3D#EUNE
Pyke · Support
11 / 5 / 8
67.9% KP
11,881
12.6% share
11,184g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
