Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 13 days ago
13 / 1 / 11
K / D / A
57.1%
Kill participation
1,153
Damage / min
16,471g
701.4 gold / min
18
6 placed · 1 cleared
226
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV nikzviar#nikzv
Ahri · Top
2 / 12 / 2
17.4% KP
13,535
15.5% share
7,720g
163 CS · 6.9/m
KRILAOnSteroids#7777
Rengar · Jungle
4 / 9 / 4
34.8% KP
14,832
17% share
9,167g
123 CS · 5.2/m
uliman#EUNE
Ekko · Mid
7 / 7 / 5
52.2% KP
20,143
23.1% share
10,654g
165 CS · 7/m
hopecore#123
Ezreal · ADC
8 / 10 / 4
52.2% KP
29,412
33.7% share
11,683g
159 CS · 6.8/m
Zewy#idc
Nami · Support
2 / 4 / 13
65.2% KP
9,376
10.7% share
7,052g
21 CS · 0.9/m
Red side
VictoryJACKET IS MINE#CHALL
Lissandra · Top
5 / 5 / 11
38.1% KP
24,079
23.1% share
10,955g
191 CS · 8.1/m
Barvy IQ#GOAT
Bel'Veth · Jungle
13 / 1 / 11
57.1% KP
27,077
25.9% share
16,471g
226 CS · 9.6/m
accent v21#313
Locke · Mid
16 / 4 / 2
42.9% KP
26,611
25.5% share
12,354g
139 CS · 5.9/m
Adelin#SCAR
Kai'Sa · ADC
6 / 12 / 5
26.2% KP
18,828
18% share
11,053g
168 CS · 7.2/m
kishiru#EU1
Nautilus · Support
2 / 1 / 14
38.1% KP
7,755
7.4% share
7,747g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
