Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 6 days ago
10 / 6 / 6
K / D / A
35.6%
Kill participation
842.7
Damage / min
15,759g
525.6 gold / min
31
8 placed · 3 cleared
213
7.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToporter#JDDJ
Fiora · Top
6 / 13 / 5
27.5% KP
26,857
19.6% share
12,243g
211 CS · 7/m
May 24#2405
Diana · Jungle
13 / 7 / 10
57.5% KP
28,032
20.5% share
15,067g
205 CS · 6.8/m
Don Jevremovca#becir
Yone · Mid
10 / 8 / 8
45% KP
36,213
26.4% share
14,821g
267 CS · 8.9/m
時崎 狂三#MEOW
Viktor · ADC
5 / 9 / 9
35% KP
24,884
18.2% share
11,540g
187 CS · 6.2/m
AquaSolo#Huska
Senna · Support
6 / 8 / 12
45% KP
20,974
15.3% share
11,679g
34 CS · 1.1/m
Red side
VictoryUrgottaBeKidding#URGOD
Urgot · Top
9 / 9 / 6
33.3% KP
30,642
23.5% share
14,932g
233 CS · 7.8/m
Barvy IQ#GOAT
Bel'Veth · Jungle
10 / 6 / 6
35.6% KP
25,266
19.4% share
15,759g
213 CS · 7.1/m
Iulianw#ана
LeBlanc · Mid
8 / 6 / 7
33.3% KP
26,494
20.3% share
13,413g
229 CS · 7.6/m
VioletImpact#punch
Xayah · ADC
17 / 8 / 7
53.3% KP
38,682
29.6% share
18,206g
256 CS · 8.5/m
L V N T#1v9
Maokai · Support
1 / 11 / 19
44.4% KP
9,421
7.2% share
9,649g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
