Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Flex · 370 days ago
12 / 4 / 5
K / D / A
43.6%
Kill participation
646.3
Damage / min
17,478g
473.4 gold / min
20
10 placed · 0 cleared
259
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLastRider#EUW
Nasus · Top
4 / 7 / 6
50% KP
31,631
27.4% share
14,162g
231 CS · 6.3/m
FeedMachineX3#2737
Udyr · Jungle
3 / 9 / 6
45% KP
16,211
14% share
12,813g
229 CS · 6.2/m
The Fragile Doll#2217
Malzahar · Mid
1 / 8 / 9
50% KP
19,559
16.9% share
12,953g
285 CS · 7.7/m
Trust Me Once#EUW
Twitch · ADC
10 / 9 / 4
70% KP
38,559
33.4% share
17,395g
236 CS · 6.4/m
ImissmyLeela#3766
Milio · Support
2 / 6 / 11
65% KP
9,469
8.2% share
9,176g
33 CS · 0.9/m
Red side
VictorySeagull#2222
Mordekaiser · Top
15 / 5 / 4
48.7% KP
68,222
41.7% share
18,270g
272 CS · 7.4/m
NotLoay#313
Zed · Jungle
6 / 4 / 12
46.2% KP
26,580
16.3% share
15,317g
252 CS · 6.8/m
I NuÇlEaRFoRÇe I#EUNE
Galio · Mid
2 / 3 / 11
33.3% KP
18,429
11.3% share
12,019g
202 CS · 5.5/m
Šovïet Jungler#EUNE
Caitlyn · ADC
12 / 4 / 5
43.6% KP
23,859
14.6% share
17,478g
259 CS · 7/m
PlayingWithDogs#1313
Lux · Support
4 / 4 / 16
51.3% KP
26,421
16.2% share
11,495g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
