Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Flex · 352 days ago
11 / 7 / 14
K / D / A
69.4%
Kill participation
1,038.9
Damage / min
19,291g
504.6 gold / min
21
1 placed · 3 cleared
295
7.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySeagull#2222
Renekton · Top
9 / 11 / 11
55.6% KP
37,502
25.9% share
16,629g
252 CS · 6.6/m
Šovïet Jungler#EUNE
Karthus · Jungle
11 / 7 / 14
69.4% KP
39,722
27.4% share
19,291g
295 CS · 7.7/m
I NuÇlEaRFoRÇe I#EUNE
Yone · Mid
4 / 2 / 8
33.3% KP
22,939
15.8% share
13,165g
226 CS · 5.9/m
Kaspale#5586
Caitlyn · ADC
9 / 7 / 10
52.8% KP
30,518
21.1% share
16,641g
265 CS · 6.9/m
Veggie Boi#EUW
Nautilus · Support
3 / 6 / 16
52.8% KP
14,284
9.9% share
10,736g
33 CS · 0.9/m
Red side
DefeatHUNT3R2GOTH4M#92300
Pantheon · Top
12 / 10 / 8
60.6% KP
37,697
24.6% share
14,613g
191 CS · 5/m
DésiréDouéJR#92300
Kindred · Jungle
4 / 10 / 10
42.4% KP
22,547
14.7% share
13,358g
198 CS · 5.2/m
ReSkin#114
Orianna · Mid
12 / 2 / 9
63.6% KP
52,025
34% share
19,695g
335 CS · 8.8/m
Norisu#EUW
Ashe · ADC
4 / 6 / 11
45.5% KP
31,551
20.6% share
13,523g
229 CS · 6/m
Lοst Stαr #EUW
Lulu · Support
1 / 8 / 20
63.6% KP
9,348
6.1% share
9,553g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
