Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 351 days ago
7 / 2 / 13
K / D / A
51.3%
Kill participation
780.8
Damage / min
12,926g
458.9 gold / min
13
1 placed · 1 cleared
194
6.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRup#4975
Malphite · Top
2 / 4 / 6
44.4% KP
19,401
21.3% share
9,280g
178 CS · 6.3/m
DG Terryblade#EUW
Sylas · Jungle
3 / 7 / 6
50% KP
19,325
21.2% share
10,702g
191 CS · 6.8/m
Zezito#daale
Yasuo · Mid
1 / 11 / 2
16.7% KP
16,046
17.6% share
11,720g
234 CS · 8.3/m
CavDor#Chap
Kai'Sa · ADC
11 / 8 / 2
72.2% KP
22,126
24.3% share
14,020g
191 CS · 6.8/m
weakside#candy
Bard · Support
1 / 9 / 8
50% KP
14,046
15.4% share
7,504g
15 CS · 0.5/m
Red side
VictorySitan#EUW
Fiddlesticks · Top
4 / 3 / 4
20.5% KP
22,014
18.1% share
11,126g
197 CS · 7/m
Šovïet Jungler#EUNE
Hecarim · Jungle
7 / 2 / 13
51.3% KP
21,992
18.1% share
12,926g
194 CS · 6.9/m
GodOfFlame#GOD
Yone · Mid
12 / 3 / 7
48.7% KP
33,348
27.4% share
15,649g
231 CS · 8.2/m
1r0h#EUW
Tristana · ADC
13 / 4 / 7
51.3% KP
29,176
24% share
13,972g
186 CS · 6.6/m
mÎßRã#KMC
Senna · Support
3 / 6 / 17
51.3% KP
15,150
12.5% share
10,588g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
