Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Flex · 346 days ago
17 / 2 / 7
K / D / A
48%
Kill participation
1,089
Damage / min
20,094g
561 gold / min
25
1 placed · 6 cleared
280
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI NuÇlEaRFoRÇe I#EUNE
Pantheon · Top
8 / 10 / 12
40% KP
26,880
15.9% share
13,339g
151 CS · 4.2/m
Šovïet Jungler#EUNE
Diana · Jungle
17 / 2 / 7
48% KP
39,005
23% share
20,094g
280 CS · 7.8/m
botlane handiKP#EUW
Tristana · Mid
5 / 9 / 11
32% KP
19,985
11.8% share
13,580g
191 CS · 5.3/m
Korvy#666
Smolder · ADC
19 / 4 / 11
60% KP
66,953
39.5% share
21,016g
302 CS · 8.4/m
Yassh NRV#3065
Vel'Koz · Support
1 / 8 / 7
16% KP
16,533
9.8% share
9,774g
56 CS · 1.6/m
Red side
DefeatChebzi#EUW
Vladimir · Top
8 / 13 / 7
45.5% KP
26,926
22.4% share
16,366g
239 CS · 6.7/m
Fysion1#EUW
Viego · Jungle
12 / 10 / 8
60.6% KP
24,395
20.3% share
15,269g
212 CS · 5.9/m
special settler#EUW
Lux · Mid
8 / 8 / 10
54.5% KP
34,052
28.3% share
14,357g
231 CS · 6.4/m
DenimeZ#EUW
Sivir · ADC
5 / 7 / 7
36.4% KP
27,406
22.8% share
14,041g
281 CS · 7.8/m
Emverus#1417
Sona · Support
0 / 12 / 17
51.5% KP
7,446
6.2% share
8,266g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
