Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Flex · 345 days ago
15 / 7 / 9
K / D / A
64.9%
Kill participation
1,032.6
Damage / min
17,546g
497.8 gold / min
18
6 placed · 0 cleared
222
6.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXY train#EUW
Kennen · Top
9 / 10 / 11
51.3% KP
38,987
26.6% share
14,962g
200 CS · 5.7/m
SchmuLink#5501
Jax · Jungle
6 / 5 / 11
43.6% KP
16,697
11.4% share
15,037g
247 CS · 7/m
PorteraSk#EUW
LeBlanc · Mid
10 / 8 / 9
48.7% KP
33,990
23.2% share
14,330g
192 CS · 5.4/m
Romme#Romme
Nilah · ADC
11 / 7 / 7
46.2% KP
29,489
20.1% share
17,203g
254 CS · 7.2/m
lil Yey0#EUW
Senna · Support
3 / 7 / 21
61.5% KP
27,554
18.8% share
12,298g
33 CS · 0.9/m
Red side
DefeatThaConqueror#SLO
Malzahar · Top
11 / 9 / 9
54.1% KP
35,200
26.8% share
17,788g
255 CS · 7.2/m
Šovïet Jungler#EUNE
Hecarim · Jungle
15 / 7 / 9
64.9% KP
36,398
27.7% share
17,546g
222 CS · 6.3/m
Kompiz#EUW
Morgana · Mid
7 / 5 / 10
45.9% KP
27,993
21.3% share
13,840g
227 CS · 6.4/m
I NuÇlEaRFoRÇe I#EUNE
Draven · ADC
4 / 6 / 5
24.3% KP
15,558
11.8% share
11,635g
172 CS · 4.9/m
NotLoay#313
Blitzcrank · Support
0 / 12 / 22
59.5% KP
16,257
12.4% share
8,858g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
