Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 340 days ago
11 / 2 / 1
K / D / A
28.6%
Kill participation
445.8
Damage / min
14,641g
532.1 gold / min
6
3 placed · 2 cleared
204
7.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTafismus#212
Gnar · Top
7 / 9 / 6
65% KP
25,472
31.2% share
11,849g
167 CS · 6.1/m
LittleAppleJimmy#EUW
Gwen · Jungle
7 / 9 / 6
65% KP
19,294
23.6% share
11,222g
140 CS · 5.1/m
ILikeFeet#07000
Jarvan IV · Mid
3 / 10 / 8
55% KP
15,370
18.8% share
10,974g
207 CS · 7.5/m
CHAJARAT L2A3YAD#212
Smolder · ADC
3 / 5 / 4
35% KP
16,142
19.8% share
10,150g
199 CS · 7.2/m
PETER KUTKA#88SH
Blitzcrank · Support
0 / 9 / 11
55% KP
5,335
6.5% share
6,551g
18 CS · 0.7/m
Red side
VictoryŠovïet Jungler#EUNE
Renekton · Top
11 / 2 / 1
28.6% KP
12,268
11.1% share
14,641g
204 CS · 7.4/m
chit#47118
Bel'Veth · Jungle
20 / 3 / 9
69% KP
41,321
37.3% share
17,248g
225 CS · 8.2/m
Eindoxidatie#EUW
Azir · Mid
3 / 4 / 7
23.8% KP
19,241
17.4% share
12,173g
235 CS · 8.5/m
Vexus#4370
Miss Fortune · ADC
3 / 4 / 11
33.3% KP
15,921
14.4% share
11,543g
181 CS · 6.6/m
Boucard#EUW
Mel · Support
5 / 7 / 11
38.1% KP
21,980
19.8% share
9,561g
74 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
