Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 335 days ago
9 / 8 / 9
K / D / A
41.9%
Kill participation
689.7
Damage / min
14,853g
407.9 gold / min
15
1 placed · 2 cleared
193
5.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat中南海保镖#00001
Jax · Top
5 / 9 / 10
34.9% KP
37,482
19.7% share
12,146g
203 CS · 5.6/m
Šovïet Jungler#EUNE
Hecarim · Jungle
9 / 8 / 9
41.9% KP
25,118
13.2% share
14,853g
193 CS · 5.3/m
algoofwinning02#EUW
Sylas · Mid
9 / 10 / 13
51.2% KP
48,873
25.7% share
13,594g
165 CS · 4.5/m
Tabzz#Shock
Kog'Maw · ADC
18 / 9 / 12
69.8% KP
66,127
34.8% share
19,428g
287 CS · 7.9/m
Lulu#aya
Lulu · Support
2 / 10 / 29
72.1% KP
12,662
6.7% share
10,384g
13 CS · 0.4/m
Red side
VictoryPSMP CARLARMATO#2809
Shen · Top
6 / 6 / 13
42.2% KP
33,446
19.6% share
13,997g
196 CS · 5.4/m
Turbø Chris#EUW
Kayn · Jungle
17 / 4 / 14
68.9% KP
49,205
28.8% share
20,331g
290 CS · 8/m
adc solid#1337
Orianna · Mid
8 / 8 / 22
66.7% KP
39,806
23.3% share
13,968g
180 CS · 4.9/m
Boy lmpregnator#xxx
Tristana · ADC
8 / 14 / 9
37.8% KP
24,225
14.2% share
14,077g
175 CS · 4.8/m
Witch#696
Alistar · Support
6 / 11 / 18
53.3% KP
24,035
14.1% share
11,002g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
