Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rek'Sai
Victory
Ranked Flex · 334 days ago
14 / 5 / 9
K / D / A
60.5%
Kill participation
895.7
Damage / min
15,858g
488.4 gold / min
14
1 placed · 2 cleared
180
5.5 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySeagull#2222
Illaoi · Top
13 / 6 / 6
50% KP
55,463
37.9% share
17,121g
256 CS · 7.9/m
Šovïet Jungler#EUNE
Rek'Sai · Jungle
14 / 5 / 9
60.5% KP
29,082
19.9% share
15,858g
180 CS · 5.5/m
PlayingonRugs#1330
Vel'Koz · Mid
7 / 1 / 8
39.5% KP
33,493
22.9% share
13,658g
206 CS · 6.3/m
KingHugo#EUW
Zaahen · ADC
1 / 7 / 6
18.4% KP
14,729
10.1% share
9,546g
150 CS · 4.6/m
Stortuttis#1234
Tahm Kench · Support
3 / 8 / 10
34.2% KP
13,586
9.3% share
8,971g
43 CS · 1.3/m
Red side
DefeatDraicx#Basic
Garen · Top
11 / 7 / 3
53.8% KP
36,623
25.8% share
15,302g
206 CS · 6.3/m
URPII#EUW
Jarvan IV · Jungle
0 / 10 / 14
53.8% KP
19,964
14.1% share
9,353g
169 CS · 5.2/m
Gechisman#ESP
Ahri · Mid
2 / 8 / 9
42.3% KP
26,739
18.9% share
10,271g
208 CS · 6.4/m
MrPaneke#EUW
Mel · ADC
12 / 8 / 9
80.8% KP
47,834
33.7% share
13,385g
197 CS · 6.1/m
gadeaZ#EUW
Rakan · Support
1 / 5 / 20
80.8% KP
10,656
7.5% share
8,607g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
