Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Flex · 332 days ago
5 / 1 / 4
K / D / A
34.6%
Kill participation
924.5
Damage / min
9,759g
387 gold / min
12
8 placed · 0 cleared
184
7.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJoqre#EUW
Darius · Top
14 / 7 / 5
73.1% KP
37,854
39.2% share
15,454g
208 CS · 8.2/m
Seagull#2222
Briar · Jungle
3 / 4 / 9
46.2% KP
12,971
13.4% share
11,102g
186 CS · 7.4/m
BBC Tomo#EUW
Kennen · Mid
4 / 5 / 5
34.6% KP
16,093
16.7% share
8,850g
139 CS · 5.5/m
Šovïet Jungler#EUNE
Smolder · ADC
5 / 1 / 4
34.6% KP
23,314
24.1% share
9,759g
184 CS · 7.3/m
PlayingonRugs#1330
Nautilus · Support
0 / 6 / 7
26.9% KP
6,398
6.6% share
6,061g
18 CS · 0.7/m
Red side
DefeatScout#8175
Zaahen · Top
9 / 8 / 6
65.2% KP
26,310
33.9% share
11,176g
142 CS · 5.6/m
KanameRana#Hina
Sylas · Jungle
6 / 5 / 10
69.6% KP
21,364
27.5% share
11,433g
138 CS · 5.5/m
Scouttt#0326
Galio · Mid
1 / 2 / 11
52.2% KP
9,012
11.6% share
7,504g
143 CS · 5.7/m
Miuchan0713#EUW
Corki · ADC
7 / 5 / 7
60.9% KP
15,470
19.9% share
8,595g
132 CS · 5.2/m
qTTTT#8022
Rakan · Support
0 / 6 / 16
69.6% KP
5,468
7% share
5,955g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
