Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Flex · 323 days ago
12 / 4 / 12
K / D / A
51.1%
Kill participation
1,021.7
Damage / min
18,753g
417.7 gold / min
24
13 placed · 0 cleared
260
5.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBigTíttyGothGurl#NUFC
Vayne · Top
9 / 17 / 4
27.7% KP
53,009
24.1% share
17,154g
221 CS · 4.9/m
Seagull#2222
Jax · Jungle
15 / 7 / 13
59.6% KP
45,860
20.9% share
18,996g
259 CS · 5.8/m
Sauk#EUW
Hwei · Mid
10 / 11 / 10
42.6% KP
56,566
25.7% share
19,320g
332 CS · 7.4/m
Šovïet Jungler#EUNE
Ezreal · ADC
12 / 4 / 12
51.1% KP
45,873
20.9% share
18,753g
260 CS · 5.8/m
PlayingonRugs#1330
Thresh · Support
1 / 14 / 27
59.6% KP
18,428
8.4% share
11,928g
27 CS · 0.6/m
Red side
DefeatReyneux#EUW
Darius · Top
6 / 6 / 14
38.5% KP
21,637
10.6% share
14,451g
168 CS · 3.7/m
And#ERS
Pantheon · Jungle
18 / 4 / 13
59.6% KP
41,143
20.2% share
19,479g
232 CS · 5.2/m
Bignugget69#EUW
Malzahar · Mid
2 / 12 / 14
30.8% KP
24,237
11.9% share
13,178g
239 CS · 5.3/m
SeksHarboe#TAK
Smolder · ADC
20 / 10 / 18
73.1% KP
93,681
46.1% share
23,719g
403 CS · 9/m
Minivich#EUW
Zac · Support
6 / 15 / 19
48.1% KP
22,619
11.1% share
12,363g
18 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
