Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Flex · 316 days ago
5 / 6 / 13
K / D / A
69.2%
Kill participation
532.9
Damage / min
12,160g
371.5 gold / min
19
4 placed · 4 cleared
183
5.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryROBERTWOUIC#8185
Renekton · Top
3 / 3 / 6
22% KP
35,131
23.5% share
14,479g
251 CS · 7.7/m
etaris#2285
Jax · Jungle
13 / 5 / 8
51.2% KP
25,969
17.4% share
16,219g
214 CS · 6.5/m
POMME2PINlevrais#EUW
Heimerdinger · Mid
8 / 7 / 7
36.6% KP
37,031
24.8% share
13,306g
191 CS · 5.8/m
PAsrosai#EUW
Ashe · ADC
6 / 7 / 11
41.5% KP
20,170
13.5% share
12,894g
183 CS · 5.6/m
lamoulapierik#EUW
LeBlanc · Support
11 / 4 / 13
58.5% KP
31,288
20.9% share
11,959g
40 CS · 1.2/m
Red side
DefeatPlayingonRugs#1330
K'Sante · Top
4 / 5 / 6
38.5% KP
24,384
23.1% share
12,784g
224 CS · 6.8/m
Šovïet Jungler#EUNE
Jarvan IV · Jungle
5 / 6 / 13
69.2% KP
17,444
16.5% share
12,160g
183 CS · 5.6/m
Seagull#2222
Briar · Mid
14 / 9 / 6
76.9% KP
32,546
30.8% share
16,015g
165 CS · 5/m
Whackamelon#Bzzzz
Yasuo · ADC
1 / 12 / 4
19.2% KP
18,824
17.8% share
10,447g
235 CS · 7.2/m
momo2a#Bzzzz
Morgana · Support
2 / 9 / 6
30.8% KP
12,513
11.8% share
8,187g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
