Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Flex · 312 days ago
9 / 6 / 7
K / D / A
50%
Kill participation
943.9
Damage / min
14,681g
449.9 gold / min
12
7 placed · 0 cleared
204
6.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeagull#2222
Garen · Top
7 / 6 / 5
37.5% KP
25,136
15.9% share
13,502g
215 CS · 6.6/m
NotLoay#313
Talon · Jungle
5 / 9 / 8
40.6% KP
32,664
20.6% share
12,711g
194 CS · 5.9/m
Šovïet Jungler#EUNE
Renekton · Mid
9 / 6 / 7
50% KP
30,802
19.5% share
14,681g
204 CS · 6.3/m
amir23707#707
Smolder · ADC
4 / 12 / 10
43.8% KP
34,198
21.6% share
10,253g
173 CS · 5.3/m
Amir23704#EUW
Anivia · Support
7 / 19 / 6
40.6% KP
35,550
22.5% share
9,516g
51 CS · 1.6/m
Red side
VictoryBonde#MONKE
Singed · Top
4 / 5 / 7
21.2% KP
17,521
11.5% share
12,552g
241 CS · 7.4/m
Massaage#EUW
Jarvan IV · Jungle
9 / 5 / 26
67.3% KP
29,358
19.3% share
14,493g
182 CS · 5.6/m
Ossie#GURK
Sylas · Mid
11 / 8 / 19
57.7% KP
45,655
30.1% share
13,169g
172 CS · 5.3/m
Benner#EUW
Miss Fortune · ADC
26 / 4 / 11
71.2% KP
53,886
35.5% share
20,635g
234 CS · 7.2/m
Microsoft Edge4#EUW
Taric · Support
2 / 10 / 26
53.8% KP
5,395
3.6% share
8,553g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
