Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Flex · 307 days ago
9 / 3 / 15
K / D / A
57.1%
Kill participation
767.5
Damage / min
14,909g
471.3 gold / min
13
8 placed · 0 cleared
187
5.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeati am batman 21#DARK
Darius · Top
1 / 7 / 0
4.8% KP
19,741
19.6% share
9,488g
203 CS · 6.4/m
Gnner#EUW
Diana · Jungle
7 / 7 / 8
71.4% KP
21,973
21.8% share
11,905g
145 CS · 4.6/m
Valach#EUW
Aurelion Sol · Mid
3 / 13 / 8
52.4% KP
17,952
17.8% share
10,550g
175 CS · 5.5/m
McNemaH#EUW
Miss Fortune · ADC
9 / 10 / 1
47.6% KP
24,572
24.4% share
14,752g
239 CS · 7.6/m
Mcjeangrab#EUW
Zyra · Support
1 / 6 / 4
23.8% KP
16,635
16.5% share
7,569g
58 CS · 1.8/m
Red side
VictoryPlayingonRugs#1330
K'Sante · Top
4 / 1 / 4
19% KP
19,105
17% share
11,707g
214 CS · 6.8/m
Seagull#2222
Lillia · Jungle
13 / 4 / 5
42.9% KP
23,942
21.3% share
16,258g
255 CS · 8.1/m
Šovïet Jungler#EUNE
Galio · Mid
9 / 3 / 15
57.1% KP
24,280
21.6% share
14,909g
187 CS · 5.9/m
CutieFluffy#EUW
Smolder · ADC
9 / 6 / 6
35.7% KP
13,927
12.4% share
13,585g
211 CS · 6.7/m
PRZL666#EUW
Camille · Support
7 / 7 / 14
50% KP
31,246
27.8% share
11,172g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
