Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shaco
Victory
Ranked Solo/Duo · 275 days ago
13 / 6 / 12
K / D / A
65.8%
Kill participation
963.6
Damage / min
18,555g
596 gold / min
28
2 placed · 5 cleared
226
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeraws#EUW
Zaahen · Top
12 / 7 / 12
63.2% KP
41,940
34.7% share
16,591g
231 CS · 7.4/m
Šovïet Jungler#EUNE
Shaco · Jungle
13 / 6 / 12
65.8% KP
30,000
24.8% share
18,555g
226 CS · 7.3/m
Wistobox#EUW
Syndra · Mid
5 / 5 / 10
39.5% KP
22,643
18.7% share
13,822g
261 CS · 8.4/m
Agrabnik#WITUL
Caitlyn · ADC
8 / 4 / 13
55.3% KP
24,459
20.2% share
15,631g
223 CS · 7.2/m
Lils#εiз
Milio · Support
0 / 5 / 19
50% KP
1,872
1.5% share
8,059g
18 CS · 0.6/m
Red side
DefeatNuk3MinisiniASAP#NUK
Draven · Top
13 / 10 / 2
55.6% KP
40,702
32.4% share
19,035g
240 CS · 7.7/m
EL LOBO BÚ#EUW
Fiddlesticks · Jungle
3 / 6 / 9
44.4% KP
30,987
24.7% share
11,450g
207 CS · 6.6/m
cweldinho#PLL
Ryze · Mid
5 / 7 / 3
29.6% KP
23,762
18.9% share
12,315g
271 CS · 8.7/m
Floughamwulf#EUW
Varus · ADC
3 / 6 / 4
25.9% KP
20,283
16.1% share
12,065g
246 CS · 7.9/m
TheBeduinMonk#EUW11
Sylas · Support
3 / 10 / 4
25.9% KP
9,868
7.9% share
8,379g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
