Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Normal Draft · 268 days ago
13 / 1 / 15
K / D / A
56%
Kill participation
1,091.2
Damage / min
20,974g
519.4 gold / min
33
16 placed · 4 cleared
309
7.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
3
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Mr Hands#Horse
Tryndamere · Top
1 / 14 / 1
11.8% KP
20,984
13.7% share
13,281g
261 CS · 6.5/m
Deadly Shr1mp#EUW
Shyvana · Jungle
2 / 12 / 7
52.9% KP
47,735
31.2% share
16,322g
283 CS · 7/m
Lastope#AuY
Malzahar · Mid
6 / 6 / 4
58.8% KP
34,782
22.8% share
17,593g
357 CS · 8.8/m
DeadlyPr4wn#EUW
Caitlyn · ADC
6 / 10 / 1
41.2% KP
34,064
22.3% share
17,342g
321 CS · 7.9/m
Deadly Kr1ll#EUW
Sona · Support
2 / 8 / 10
70.6% KP
15,198
9.9% share
11,674g
34 CS · 0.8/m
Red side
Victorydenzilsmurf#DEVIL
Gnar · Top
12 / 0 / 13
50% KP
49,320
25.8% share
20,099g
352 CS · 8.7/m
DeliriousDemon#BIEM
Viego · Jungle
9 / 7 / 9
36% KP
29,433
15.4% share
17,039g
256 CS · 6.3/m
BorgAdam#EUW
Varus · Mid
14 / 7 / 6
40% KP
51,406
26.9% share
18,812g
289 CS · 7.2/m
Šovïet Jungler#EUNE
Jhin · ADC
13 / 1 / 15
56% KP
44,067
23% share
20,974g
309 CS · 7.7/m
eri#kiwis
Senna · Support
2 / 2 / 31
66% KP
17,196
9% share
14,172g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
