Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shaco
Defeat
Ranked Solo/Duo · 250 days ago
21 / 10 / 6
K / D / A
60%
Kill participation
1,065.6
Damage / min
20,644g
585.9 gold / min
28
1 placed · 6 cleared
223
6.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJosbak#EUW
Ambessa · Top
13 / 5 / 6
42.2% KP
31,555
21.9% share
15,166g
242 CS · 6.9/m
Šovïet Jungler#EUNE
Shaco · Jungle
21 / 10 / 6
60% KP
37,543
26.1% share
20,644g
223 CS · 6.3/m
Drubadopa#xdd
Orianna · Mid
3 / 10 / 13
35.6% KP
23,257
16.1% share
13,946g
260 CS · 7.4/m
Qin Shi Huang#124
Ezreal · ADC
6 / 12 / 14
44.4% KP
35,382
24.6% share
15,403g
236 CS · 6.7/m
LoveRespecT#EUW
Karma · Support
2 / 13 / 17
42.2% KP
16,367
11.4% share
9,983g
21 CS · 0.6/m
Red side
VictorySoloX#SOLO
Kennen · Top
3 / 13 / 7
20% KP
25,321
14.5% share
11,657g
205 CS · 5.8/m
Makria Fill Bibi#1904
Lillia · Jungle
13 / 7 / 12
50% KP
37,308
21.3% share
17,771g
278 CS · 7.9/m
TomFleec#WEQ
Zed · Mid
25 / 10 / 8
66% KP
66,406
38% share
22,550g
241 CS · 6.8/m
The Best Bailey#EUW
Miss Fortune · ADC
9 / 10 / 11
40% KP
31,506
18% share
17,979g
233 CS · 6.6/m
UngBandit#UNG
Zilean · Support
0 / 5 / 26
52% KP
14,435
8.2% share
10,494g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
