Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shaco
Defeat
Ranked Solo/Duo · 250 days ago
13 / 11 / 10
K / D / A
56.1%
Kill participation
709.3
Damage / min
19,208g
494.4 gold / min
32
1 placed · 10 cleared
232
6 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
6
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoxeq#Boxeq
Varus · Top
14 / 9 / 10
47.1% KP
59,134
30.6% share
19,435g
275 CS · 7.1/m
LaMasJugosa#6969
Briar · Jungle
17 / 10 / 10
52.9% KP
45,286
23.4% share
20,633g
243 CS · 6.3/m
Grzybu3#EUW
Syndra · Mid
11 / 7 / 18
56.9% KP
33,905
17.5% share
16,946g
273 CS · 7/m
I am that good#God
Corki · ADC
4 / 10 / 21
49% KP
36,448
18.9% share
16,730g
232 CS · 6/m
Athbi#EUW
Nami · Support
5 / 5 / 36
80.4% KP
18,539
9.6% share
13,250g
16 CS · 0.4/m
Red side
DefeatNoxus guillotine#axe
Darius · Top
5 / 11 / 7
29.3% KP
24,309
13% share
13,198g
190 CS · 4.9/m
Šovïet Jungler#EUNE
Shaco · Jungle
13 / 11 / 10
56.1% KP
27,558
14.8% share
19,208g
232 CS · 6/m
only elo matters#tryme
Malzahar · Mid
4 / 13 / 14
43.9% KP
38,074
20.4% share
15,232g
284 CS · 7.3/m
Lost in Ystrday#Tame
Ezreal · ADC
14 / 7 / 15
70.7% KP
62,697
33.6% share
23,394g
313 CS · 8.1/m
Demonlord#Ralf
Bard · Support
5 / 9 / 20
61% KP
33,982
18.2% share
14,288g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
