Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 234 days ago
4 / 4 / 5
K / D / A
25%
Kill participation
362.3
Damage / min
13,247g
339.5 gold / min
16
8 placed · 0 cleared
215
5.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
6
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEGG Kliford#8677
Renekton · Top
7 / 7 / 10
56.7% KP
27,869
20.1% share
15,299g
280 CS · 7.2/m
Step On Carries#2001
Shen · Jungle
9 / 4 / 14
76.7% KP
16,110
11.6% share
14,848g
196 CS · 5/m
EGG Heckon#4259
Aurelion Sol · Mid
7 / 7 / 11
60% KP
46,276
33.4% share
14,953g
306 CS · 7.8/m
WhyDoYouAskMe#YSKM
Lucian · ADC
7 / 8 / 11
60% KP
35,574
25.7% share
17,387g
273 CS · 7/m
Polymorphine#UwU
Nami · Support
0 / 10 / 21
70% KP
12,819
9.2% share
9,527g
26 CS · 0.7/m
Red side
VictoryKenny#6492
Rumble · Top
7 / 10 / 9
44.4% KP
40,681
25.1% share
14,880g
227 CS · 5.8/m
GBIack#EUW
Kha'Zix · Jungle
12 / 4 / 9
58.3% KP
39,176
24.2% share
19,690g
292 CS · 7.5/m
Šovïet Jungler#EUNE
Garen · Mid
4 / 4 / 5
25% KP
14,137
8.7% share
13,247g
215 CS · 5.5/m
dnb prince#0067
Yunara · ADC
13 / 5 / 7
55.6% KP
54,587
33.7% share
22,593g
338 CS · 8.7/m
6912616#EUW
Thresh · Support
0 / 7 / 23
63.9% KP
13,206
8.2% share
12,043g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
