Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 229 days ago
3 / 7 / 1
K / D / A
23.5%
Kill participation
652.5
Damage / min
11,926g
422.7 gold / min
25
9 placed · 2 cleared
228
8.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatŠovïet Jungler#EUNE
Garen · Top
3 / 7 / 1
23.5% KP
18,411
23.9% share
11,926g
228 CS · 8.1/m
Minazuki#Aivis
Nidalee · Jungle
3 / 6 / 5
47.1% KP
12,802
16.6% share
10,944g
174 CS · 6.2/m
Agnieszka Bąk#euwe
Orianna · Mid
2 / 9 / 1
17.6% KP
10,317
13.4% share
9,503g
200 CS · 7.1/m
Psychouououo#EUW2
Kai'Sa · ADC
7 / 7 / 4
64.7% KP
27,615
35.9% share
14,317g
229 CS · 8.1/m
Petite crêvette#EUW
Nautilus · Support
2 / 8 / 8
58.8% KP
7,758
10.1% share
8,025g
30 CS · 1.1/m
Red side
VictoryZonx#999
Ornn · Top
0 / 4 / 16
43.2% KP
18,834
17.8% share
10,124g
184 CS · 6.5/m
Lobby Admin#boss
Brand · Jungle
8 / 2 / 12
54.1% KP
20,211
19.1% share
13,471g
218 CS · 7.7/m
αss slαρρer #EUW
Sylas · Mid
15 / 3 / 7
59.5% KP
29,020
27.4% share
13,531g
203 CS · 7.2/m
Jinshedang#EUW
Jhin · ADC
12 / 5 / 11
62.2% KP
29,284
27.6% share
17,854g
248 CS · 8.8/m
JOAN OF ARC#TASO
Karma · Support
2 / 3 / 24
70.3% KP
8,657
8.2% share
9,870g
59 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
