Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Flex · 207 days ago
11 / 5 / 6
K / D / A
32.1%
Kill participation
810.8
Damage / min
13,618g
450.7 gold / min
21
8 placed · 1 cleared
212
7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBGSilver#0409
Olaf · Top
11 / 11 / 2
38.2% KP
35,328
28.6% share
13,765g
191 CS · 6.3/m
LeaLing#777
Nunu & Willump · Jungle
8 / 9 / 15
67.6% KP
35,702
28.9% share
12,435g
147 CS · 4.9/m
Nihico#187
Yone · Mid
5 / 14 / 12
50% KP
21,569
17.4% share
10,190g
132 CS · 4.4/m
Llamo#EUW
Vayne · ADC
8 / 12 / 7
44.1% KP
19,389
15.7% share
10,738g
111 CS · 3.7/m
SAO NooNoo#EUW
Milio · Support
2 / 7 / 26
82.4% KP
11,738
9.5% share
9,325g
21 CS · 0.7/m
Red side
VictoryŠovïet Jungler#EUNE
Darius · Top
11 / 5 / 6
32.1% KP
24,501
16% share
13,618g
212 CS · 7/m
PlayingonRugs#1330
Briar · Jungle
8 / 4 / 8
30.2% KP
19,935
13% share
13,663g
208 CS · 6.9/m
Seagull#2222
Akali · Mid
13 / 7 / 7
37.7% KP
37,882
24.7% share
13,898g
192 CS · 6.4/m
Bloodzone13#EUW
Ezreal · ADC
18 / 8 / 12
56.6% KP
57,688
37.7% share
18,142g
190 CS · 6.3/m
grubnereips#EUW
Nami · Support
3 / 10 / 24
50.9% KP
13,070
8.5% share
11,481g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
