Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Flex · 207 days ago
0 / 5 / 2
K / D / A
13.3%
Kill participation
374.6
Damage / min
7,469g
336.4 gold / min
8
4 placed · 1 cleared
163
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygitano graduado#kazaj
Teemo · Top
1 / 6 / 0
4.5% KP
14,334
20.8% share
6,705g
140 CS · 6.3/m
LaPuntaLaTrocola#3367
Zac · Jungle
2 / 0 / 6
36.4% KP
5,984
8.7% share
8,360g
155 CS · 7/m
Gitano Glutenico#9918
Galio · Mid
3 / 4 / 3
27.3% KP
11,916
17.3% share
7,080g
131 CS · 5.9/m
XtremeCanter#EUW
Varus · ADC
10 / 2 / 5
68.2% KP
22,229
32.3% share
12,428g
191 CS · 8.6/m
Carlos Arguiñano#119
Bard · Support
6 / 3 / 14
90.9% KP
14,323
20.8% share
8,619g
18 CS · 0.8/m
Red side
DefeatFrom China#EUW
Cho'Gath · Top
7 / 2 / 1
53.3% KP
11,888
26.9% share
8,622g
154 CS · 6.9/m
i smite cannons#0000
Rengar · Jungle
3 / 2 / 0
20% KP
5,634
12.8% share
8,412g
152 CS · 6.8/m
Seagull#2222
Aurora · Mid
3 / 7 / 1
26.7% KP
14,160
32.1% share
6,992g
115 CS · 5.2/m
Šovïet Jungler#EUNE
Caitlyn · ADC
0 / 5 / 2
13.3% KP
8,316
18.8% share
7,469g
163 CS · 7.3/m
PlayingonRugs#1330
Alistar · Support
2 / 6 / 1
20% KP
4,142
9.4% share
5,691g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
