Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Flex · 199 days ago
14 / 4 / 4
K / D / A
56.3%
Kill participation
912.2
Damage / min
12,545g
585.8 gold / min
20
5 placed · 3 cleared
162
7.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPlayingonRugs#1330
Jayce · Top
3 / 1 / 3
18.8% KP
10,405
15.3% share
9,808g
199 CS · 9.3/m
Šovïet Jungler#EUNE
Bel'Veth · Jungle
14 / 4 / 4
56.3% KP
19,536
28.8% share
12,545g
162 CS · 7.6/m
Seagull#2222
Akali · Mid
7 / 4 / 3
31.3% KP
13,313
19.6% share
9,354g
145 CS · 6.8/m
Mythos926#CEZMI
Varus · ADC
6 / 5 / 5
34.4% KP
10,188
15% share
10,059g
152 CS · 7.1/m
Spiele unten rum#CEZMI
Swain · Support
2 / 2 / 9
34.4% KP
14,477
21.3% share
7,027g
40 CS · 1.9/m
Red side
DefeatThierry Henryze#EUW
Urgot · Top
3 / 6 / 1
25% KP
9,866
16% share
7,697g
120 CS · 5.6/m
The Juj is Back#EUW
Jarvan IV · Jungle
4 / 7 / 3
43.8% KP
8,588
13.9% share
9,121g
156 CS · 7.3/m
KaamuuSaarii#2027
LeBlanc · Mid
2 / 8 / 3
31.3% KP
14,214
23% share
6,813g
132 CS · 6.2/m
IIIIIIIll#2206
Yunara · ADC
4 / 8 / 1
31.3% KP
13,811
22.3% share
8,652g
148 CS · 6.9/m
Darius Tresor#EUW
Zyra · Support
3 / 4 / 4
43.8% KP
15,317
24.8% share
7,389g
47 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
