Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 198 days ago
5 / 5 / 5
K / D / A
34.5%
Kill participation
603
Damage / min
14,472g
435.7 gold / min
20
14 placed · 1 cleared
255
7.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTriple suckies#PIPE
Camille · Top
3 / 7 / 9
66.7% KP
17,311
18.4% share
11,279g
218 CS · 6.6/m
Lapouet#EUW
Fiddlesticks · Jungle
6 / 3 / 7
72.2% KP
21,646
23% share
13,484g
197 CS · 5.9/m
lamasticoFR#EUW
Galio · Mid
7 / 6 / 8
83.3% KP
23,921
25.4% share
15,220g
288 CS · 8.7/m
Who is Orcus#EUW
Lucian · ADC
2 / 5 / 8
55.6% KP
22,320
23.7% share
14,571g
261 CS · 7.9/m
TheConductor#Vibes
Leona · Support
0 / 8 / 12
66.7% KP
8,863
9.4% share
7,588g
29 CS · 0.9/m
Red side
VictoryŠovïet Jungler#EUNE
Darius · Top
5 / 5 / 5
34.5% KP
20,028
16% share
14,472g
255 CS · 7.7/m
Empanadiita#2003
Vi · Jungle
9 / 4 / 8
58.6% KP
21,512
17.2% share
15,906g
277 CS · 8.3/m
SMN#BIA
Karma · Mid
1 / 4 / 18
65.5% KP
13,016
10.4% share
9,391g
124 CS · 3.7/m
Apsimetélis#EUW
Corki · ADC
12 / 4 / 11
79.3% KP
60,462
48.3% share
20,044g
314 CS · 9.5/m
KRIS DREEMURR#333
Nami · Support
2 / 1 / 21
79.3% KP
10,233
8.2% share
10,568g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
