Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Flex · 197 days ago
15 / 5 / 10
K / D / A
54.3%
Kill participation
1,308.1
Damage / min
20,855g
524.4 gold / min
16
9 placed · 1 cleared
286
7.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPlayingonRugs#1330
K'Sante · Top
3 / 4 / 15
39.1% KP
18,770
11.3% share
12,389g
198 CS · 5/m
Seagull#2222
Briar · Jungle
16 / 5 / 13
63% KP
44,751
27% share
19,315g
239 CS · 6/m
PlayingWithDogs#1313
Hwei · Mid
5 / 7 / 14
41.3% KP
23,966
14.4% share
12,475g
173 CS · 4.4/m
Šovïet Jungler#EUNE
Caitlyn · ADC
15 / 5 / 10
54.3% KP
52,017
31.4% share
20,855g
286 CS · 7.2/m
NotLoay#313
Neeko · Support
7 / 10 / 20
58.7% KP
26,415
15.9% share
12,786g
40 CS · 1/m
Red side
DefeatReghost#EUW
Teemo · Top
4 / 7 / 3
22.6% KP
41,231
21.7% share
12,684g
246 CS · 6.2/m
Taygco#EUW
Master Yi · Jungle
19 / 10 / 3
71% KP
63,893
33.7% share
24,481g
263 CS · 6.6/m
xIGreenIx#EUW
Zed · Mid
4 / 11 / 11
48.4% KP
31,576
16.6% share
13,528g
256 CS · 6.4/m
GenisLV#EUW
Jinx · ADC
4 / 8 / 12
51.6% KP
43,004
22.7% share
16,993g
282 CS · 7.1/m
ZartanDunedain#EUW
Blitzcrank · Support
0 / 10 / 7
22.6% KP
10,066
5.3% share
8,685g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
