Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Flex · 197 days ago
6 / 12 / 4
K / D / A
20.8%
Kill participation
413.8
Damage / min
11,847g
392.1 gold / min
13
6 placed · 0 cleared
180
6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPlayingonRugs#1330
Dr. Mundo · Top
14 / 4 / 5
39.6% KP
34,046
23.8% share
14,701g
220 CS · 7.3/m
Seagull#2222
Briar · Jungle
18 / 5 / 22
83.3% KP
51,274
35.9% share
18,039g
194 CS · 6.4/m
PlayingWithDogs#1313
Malzahar · Mid
9 / 4 / 10
39.6% KP
31,522
22.1% share
13,931g
239 CS · 7.9/m
Šovïet Jungler#EUNE
Jhin · ADC
6 / 12 / 4
20.8% KP
12,505
8.8% share
11,847g
180 CS · 6/m
NotLoay#313
Leona · Support
1 / 9 / 35
75% KP
13,474
9.4% share
10,054g
9 CS · 0.3/m
Red side
DefeatChama#7841
Nasus · Top
3 / 8 / 6
26.5% KP
36,185
25.7% share
10,445g
201 CS · 6.7/m
BemiBigBomba#3xB
Nunu & Willump · Jungle
4 / 12 / 12
47.1% KP
20,805
14.8% share
10,703g
149 CS · 4.9/m
StarTwig#1997
Yone · Mid
7 / 10 / 4
32.4% KP
25,163
17.9% share
12,000g
185 CS · 6.1/m
TisseFant#MOI
Lux · ADC
14 / 6 / 8
64.7% KP
42,448
30.2% share
15,116g
200 CS · 6.6/m
Monkeymil#Moi
Morgana · Support
6 / 12 / 9
44.1% KP
15,931
11.3% share
10,855g
68 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
