Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Flex · 186 days ago
3 / 2 / 17
K / D / A
52.6%
Kill participation
137.5
Damage / min
9,939g
317.2 gold / min
62
21 placed · 5 cleared
29
0.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspulido#3675
Teemo · Top
1 / 5 / 2
23.1% KP
23,123
23.8% share
12,322g
272 CS · 8.7/m
GeneralKotstulle#0815
Rammus · Jungle
4 / 4 / 6
76.9% KP
16,977
17.5% share
10,435g
160 CS · 5.1/m
whytyrak#4350
Ziggs · Mid
5 / 8 / 3
61.5% KP
30,700
31.6% share
11,124g
193 CS · 6.2/m
KONGelASTA#6666
Yunara · ADC
3 / 9 / 2
38.5% KP
17,295
17.8% share
11,047g
179 CS · 5.7/m
Banketzu#KAL
Thresh · Support
0 / 12 / 6
46.2% KP
9,058
9.3% share
7,367g
31 CS · 1/m
Red side
VictoryNdektapeur#2000
Dr. Mundo · Top
2 / 2 / 8
26.3% KP
14,230
12.2% share
11,448g
232 CS · 7.4/m
FAIS MOI BANDER#3511
Malphite · Jungle
7 / 2 / 11
47.4% KP
20,641
17.6% share
14,644g
229 CS · 7.3/m
Seagull#2222
Akali · Mid
12 / 5 / 6
47.4% KP
29,717
25.4% share
12,995g
223 CS · 7.1/m
NotLoay#313
Ezreal · ADC
14 / 2 / 9
60.5% KP
48,074
41.1% share
17,378g
265 CS · 8.5/m
Šovïet Jungler#EUNE
Lulu · Support
3 / 2 / 17
52.6% KP
4,308
3.7% share
9,939g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
