Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Flex · 175 days ago
4 / 7 / 8
K / D / A
50%
Kill participation
668.7
Damage / min
12,265g
415.1 gold / min
12
6 placed · 1 cleared
210
7.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDerWischmopp#123
Mordekaiser · Top
18 / 2 / 9
69.2% KP
37,457
40.2% share
15,052g
213 CS · 7.2/m
Nesquik Meister#EUW
Kayn · Jungle
7 / 1 / 8
38.5% KP
16,260
17.4% share
12,885g
185 CS · 6.3/m
BackIm#EUW
Annie · Mid
7 / 8 / 4
28.2% KP
16,094
17.3% share
11,538g
209 CS · 7.1/m
Gesmata#EUW
Miss Fortune · ADC
6 / 9 / 7
33.3% KP
15,203
16.3% share
13,019g
172 CS · 5.8/m
Than#321
Sona · Support
1 / 4 / 19
51.3% KP
8,221
8.8% share
8,802g
15 CS · 0.5/m
Red side
DefeatRedhaireddevil03#EUW
Yorick · Top
1 / 8 / 3
16.7% KP
18,765
17.8% share
9,509g
181 CS · 6.1/m
FancySquid#EUW
Malphite · Jungle
2 / 9 / 3
20.8% KP
17,359
16.5% share
9,411g
172 CS · 5.8/m
Amujan#EUW
Malzahar · Mid
6 / 5 / 1
29.2% KP
22,689
21.5% share
11,892g
226 CS · 7.6/m
Šovïet Jungler#EUNE
Caitlyn · ADC
4 / 7 / 8
50% KP
19,759
18.8% share
12,265g
210 CS · 7.1/m
Moonie#Lunie
Lux · Support
11 / 10 / 8
79.2% KP
26,726
25.4% share
11,590g
53 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
