Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Flex · 175 days ago
6 / 8 / 6
K / D / A
52.2%
Kill participation
780.4
Damage / min
12,398g
431.5 gold / min
9
5 placed · 1 cleared
203
7.1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLudiKoloh#EUW
Malphite · Top
2 / 4 / 13
41.7% KP
18,944
17.2% share
9,574g
129 CS · 4.5/m
Lewys Salty#EUW
Trundle · Jungle
13 / 5 / 9
61.1% KP
30,625
27.9% share
16,837g
205 CS · 7.1/m
Lucasman38#EUW
Kennen · Mid
7 / 4 / 7
38.9% KP
21,153
19.3% share
11,513g
194 CS · 6.8/m
Zilanx#EUW
Jinx · ADC
13 / 4 / 13
72.2% KP
29,998
27.3% share
16,048g
204 CS · 7.1/m
Sucr#EUW
Seraphine · Support
1 / 6 / 21
61.1% KP
9,136
8.3% share
8,639g
30 CS · 1/m
Red side
DefeatUrii#EUW
Sett · Top
5 / 8 / 3
34.8% KP
19,572
19.9% share
10,490g
210 CS · 7.3/m
Elthers#EUW
Rammus · Jungle
5 / 7 / 8
56.5% KP
10,690
10.9% share
9,966g
138 CS · 4.8/m
EVCollector#PDLC
Mel · Mid
4 / 4 / 3
30.4% KP
21,783
22.2% share
10,846g
219 CS · 7.6/m
Šovïet Jungler#EUNE
Ezreal · ADC
6 / 8 / 6
52.2% KP
22,424
22.8% share
12,398g
203 CS · 7.1/m
Moonie#Lunie
Lux · Support
3 / 9 / 12
65.2% KP
23,808
24.2% share
8,886g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
