Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Flex · 168 days ago
2 / 7 / 22
K / D / A
63.2%
Kill participation
179
Damage / min
10,096g
282.3 gold / min
58
18 placed · 8 cleared
33
0.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmitty889#EUW
Renekton · Top
2 / 12 / 3
13.2% KP
8,612
6.3% share
11,378g
213 CS · 6/m
Seagull#2222
Naafiri · Jungle
15 / 8 / 5
52.6% KP
35,969
26.2% share
17,244g
231 CS · 6.5/m
Saricon#EUW
Xerath · Mid
8 / 8 / 6
36.8% KP
34,216
24.9% share
13,803g
258 CS · 7.2/m
NotLoay#313
Twitch · ADC
11 / 12 / 11
57.9% KP
52,098
37.9% share
19,082g
267 CS · 7.5/m
Šovïet Jungler#EUNE
Lulu · Support
2 / 7 / 22
63.2% KP
6,403
4.7% share
10,096g
33 CS · 0.9/m
Red side
VictoryJukeKøng#EUW
Malphite · Top
19 / 4 / 9
59.6% KP
48,018
34% share
18,634g
272 CS · 7.6/m
Shyvanass#DTAM
Vayne · Jungle
10 / 7 / 11
44.7% KP
30,313
21.5% share
16,642g
220 CS · 6.2/m
SeraQueef#DTAM
Vladimir · Mid
6 / 1 / 7
27.7% KP
19,064
13.5% share
14,335g
248 CS · 6.9/m
WaterWolf#EUW
Smolder · ADC
7 / 13 / 11
38.3% KP
25,665
18.2% share
16,581g
257 CS · 7.2/m
Yoshi Sempai#EUW
Vel'Koz · Support
5 / 13 / 16
44.7% KP
18,174
12.9% share
12,261g
91 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
