Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 274 days ago
1 / 4 / 12
K / D / A
34.2%
Kill participation
1,192.3
Damage / min
15,320g
420.1 gold / min
46
8 placed · 6 cleared
370
10.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory전략적죽음#4444
Sion · Top
6 / 4 / 10
38.1% KP
28,090
16.9% share
15,174g
291 CS · 8/m
김 씨#후죽리
Lillia · Jungle
5 / 8 / 16
50% KP
27,352
16.5% share
14,844g
245 CS · 6.7/m
사랑이 너무 무거워#红玫瑰
Yunara · Mid
19 / 11 / 5
57.1% KP
50,481
30.4% share
22,668g
282 CS · 7.7/m
xinsuixiaogou#6666
Zeri · ADC
9 / 10 / 14
54.8% KP
45,768
27.6% share
21,817g
341 CS · 9.4/m
Last Sumnner#KR1
Alistar · Support
3 / 5 / 24
64.3% KP
14,235
8.6% share
11,866g
30 CS · 0.8/m
Red side
DefeatBebePink#KR 1
Yone · Top
1 / 4 / 12
34.2% KP
43,479
23.8% share
15,320g
370 CS · 10.1/m
이익성#1227
Kha'Zix · Jungle
14 / 9 / 7
55.3% KP
40,851
22.4% share
21,202g
232 CS · 6.4/m
Lux#9420
Veigar · Mid
15 / 9 / 6
55.3% KP
45,090
24.7% share
18,771g
263 CS · 7.2/m
카이사충이#111
Kai'Sa · ADC
6 / 11 / 7
34.2% KP
34,963
19.1% share
17,750g
311 CS · 8.5/m
아라가키 유이#KR1
Leona · Support
2 / 9 / 18
52.6% KP
18,395
10.1% share
10,516g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
