Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 274 days ago
1 / 5 / 1
K / D / A
33.3%
Kill participation
447.1
Damage / min
10,290g
386.4 gold / min
37
10 placed · 9 cleared
280
10.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkamui#1114
Vayne · Top
4 / 5 / 0
66.7% KP
25,725
35.8% share
10,233g
209 CS · 7.8/m
10zip#KR1
Zed · Jungle
0 / 8 / 2
33.3% KP
11,280
15.7% share
9,330g
184 CS · 6.9/m
BebePink#KR 1
Ryze · Mid
1 / 5 / 1
33.3% KP
11,907
16.6% share
10,290g
280 CS · 10.5/m
Little Bomb#HK1
Ziggs · ADC
1 / 4 / 1
33.3% KP
17,659
24.6% share
10,313g
248 CS · 9.3/m
김귀현입니다#야차가능
Tahm Kench · Support
0 / 7 / 3
50% KP
5,216
7.3% share
6,185g
39 CS · 1.5/m
Red side
VictoryMuXiaoChen#777
K'Sante · Top
3 / 4 / 5
27.6% KP
10,366
13.7% share
10,956g
227 CS · 8.5/m
龙宫公主#김유빈
Master Yi · Jungle
18 / 2 / 4
75.9% KP
25,782
34.2% share
16,220g
246 CS · 9.2/m
룩 비#C 1
Galio · Mid
1 / 0 / 11
41.4% KP
12,028
15.9% share
10,219g
225 CS · 8.4/m
GGA Harusary#쥐가 바꿈
Smolder · ADC
6 / 0 / 9
51.7% KP
18,774
24.9% share
16,304g
302 CS · 11.3/m
체스폿#chess
Blitzcrank · Support
1 / 0 / 20
72.4% KP
8,533
11.3% share
8,252g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
