Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 260 days ago
3 / 4 / 2
K / D / A
29.4%
Kill participation
792
Damage / min
11,102g
440.6 gold / min
27
11 placed · 4 cleared
234
9.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGenki Desu#Yeah
Zaahen · Top
4 / 2 / 10
46.7% KP
30,522
27.6% share
11,720g
195 CS · 7.7/m
patience#0718
Lee Sin · Jungle
6 / 1 / 11
56.7% KP
18,600
16.8% share
13,298g
189 CS · 7.5/m
이지만의하루#이지만
Ryze · Mid
11 / 2 / 2
43.3% KP
24,274
22% share
13,448g
241 CS · 9.6/m
hyun#990
Ziggs · ADC
8 / 4 / 10
60% KP
28,727
26% share
13,941g
216 CS · 8.6/m
TheHank#反迷你
Bard · Support
1 / 8 / 15
53.3% KP
8,358
7.6% share
7,446g
20 CS · 0.8/m
Red side
DefeatT1 Jinbeom#KR3
Ambessa · Top
0 / 7 / 3
17.6% KP
17,908
20.3% share
7,472g
174 CS · 6.9/m
DK Sharvel#KR1
Xin Zhao · Jungle
4 / 6 / 4
47.1% KP
15,517
17.6% share
8,617g
141 CS · 5.6/m
BebePink#KR 1
Anivia · Mid
3 / 4 / 2
29.4% KP
19,959
22.7% share
11,102g
234 CS · 9.3/m
류성민#444
Aphelios · ADC
8 / 9 / 6
82.4% KP
23,661
26.9% share
13,308g
223 CS · 8.8/m
들개처럼#KR1
Blitzcrank · Support
2 / 4 / 13
88.2% KP
11,007
12.5% share
8,303g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
