Match history
Ryze champion portrait

Ryze

Victory

Ranked Solo/Duo · 260 days ago

18:31Live Riot data

5 / 3 / 7

K / D / A

41.4%

Kill participation

916.1

Damage / min

9,428g

509.2 gold / min

18

8 placed · 0 cleared

184

9.9 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

4

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Rumble+623 gold / +18 CS

Difference from the opponent Riot assigned to your role.

15. minute · Rumble+551 gold / +41 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +551 gold and +41 CS versus Rumble.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 5:38.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,3574,7147,0719,4280:004:379:1513:5318:31
Ryze: 9,428

Events and purchases

Kill · Rek'Sai → Kindred
Kill · Lucian → Kindred
Kill · Cassiopeia → Kindred
Kill · Rek'Sai → Vel'Koz
Kill · Lucian → Elise
Kill · Ryze → Rumble
Kill · Map → Ryze
Kill · Cassiopeia → Elise
Kill · Rek'Sai → Yone
Kill · Pyke → Elise
Kill · Rumble → Ryze
Kill · Pyke → Kindred
Kill · Rumble → Pyke
Kill · Pyke → Rumble
Objective · Rek'Sai · Infernal Dragon
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Kill · Rek'Sai → Rumble
Kill · Lucian → Vel'Koz
Kill · Pyke → Yone
Kill · Lucian → Vel'Koz
Kill · Vel'Koz → Lucian
Kill · Rumble → Rek'Sai
Kill · Ryze → Kindred
Kill · Elise → Ryze
Kill · Rumble → Pyke
Kill · Rek'Sai → Yone
Objective · Rek'Sai · Mountain Dragon
Kill · Lucian → Elise
Kill · Rek'Sai → Vel'Koz
Building destroyed · Lucian · Outer turret
Kill · Yone → Lucian
Building destroyed · Ryze · Outer turret
Kill · Pyke → Rumble
Kill · Ryze → Elise
Kill · Vel'Koz → Rek'Sai
Kill · Ryze → Yone
Kill · Pyke → Elise
Kill · Lucian → Kindred
Kill · Pyke → Vel'Koz
Building destroyed · Lucian · Outer turret
Kill · Pyke → Rumble
Objective · Rek'Sai · Rift Herald
Kill · Yone → Pyke
Kill · Pyke → Yone
Building destroyed · Lucian · Inner turret
Kill · Ryze → Kindred
Kill · Lucian → Kindred

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
9 / 29 / 1134,462g · 40,494 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

박태성08#0427

Rumble · Top

4 / 5 / 1

55.6% KP

11,953

29.5% share

7,643g

134 CS · 7.2/m

Kindred champion portrait

Tiger#랑 이

Kindred · Jungle

0 / 8 / 4

44.4% KP

5,809

14.3% share

5,896g

109 CS · 5.9/m

Yone champion portrait

재 혁#2008

Yone · Mid

2 / 5 / 1

33.3% KP

11,072

27.3% share

7,132g

148 CS · 8/m

Vel'Koz champion portrait

츠루히메#벨코즈

Vel'Koz · ADC

2 / 5 / 0

22.2% KP

5,996

14.8% share

8,315g

166 CS · 9/m

Elise champion portrait

抖音小麻雀#1015

Elise · Support

1 / 6 / 5

66.7% KP

5,664

14% share

5,476g

30 CS · 1.6/m

Red side

Victory
29 / 10 / 3045,042g · 57,172 damage
PlayerKDA · KPDamageGold · CSItems
Ryze champion portrait

BebePink#KR 1

Ryze · Top

5 / 3 / 7

41.4% KP

16,963

29.7% share

9,428g

184 CS · 9.9/m

Rek'Sai champion portrait

앙 땅굴띠#대전박땅굴

Rek'Sai · Jungle

6 / 2 / 6

41.4% KP

7,915

13.8% share

8,912g

130 CS · 7/m

Cassiopeia champion portrait

dayMid#KR1

Cassiopeia · Mid

2 / 0 / 4

20.7% KP

7,211

12.6% share

6,528g

149 CS · 8/m

Lucian champion portrait

이승범#2002

Lucian · ADC

7 / 2 / 4

37.9% KP

12,672

22.2% share

11,477g

184 CS · 9.9/m

Pyke champion portrait

Hosanna#2005

Pyke · Support

9 / 3 / 9

62.1% KP

12,411

21.7% share

8,697g

18 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.