Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 230 days ago
5 / 10 / 8
K / D / A
34.2%
Kill participation
1,133.9
Damage / min
15,387g
460.5 gold / min
35
5 placed · 12 cleared
272
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKisue9#123
Sion · Top
7 / 5 / 17
42.9% KP
29,380
18.1% share
14,386g
232 CS · 6.9/m
오리지널찰떡쿠키#KR1
Dr. Mundo · Jungle
11 / 3 / 23
60.7% KP
38,897
23.9% share
17,463g
234 CS · 7/m
카리나#애교용
Ahri · Mid
14 / 5 / 14
50% KP
37,294
22.9% share
17,296g
300 CS · 9/m
抖音安安的金克丝#ovo
Jinx · ADC
8 / 13 / 14
39.3% KP
23,747
14.6% share
15,641g
209 CS · 6.3/m
抖音丶小猪仔#小猪仔
Elise · Support
16 / 12 / 11
48.2% KP
33,310
20.5% share
15,800g
42 CS · 1.3/m
Red side
Defeattmhrnjh#1002
Yone · Top
5 / 13 / 5
26.3% KP
32,175
16.5% share
14,559g
275 CS · 8.2/m
watermel#9999
Fiddlesticks · Jungle
14 / 11 / 9
60.5% KP
41,251
21.2% share
16,168g
199 CS · 6/m
BebePink#KR 1
Jayce · Mid
5 / 10 / 8
34.2% KP
37,892
19.5% share
15,387g
272 CS · 8.1/m
냐하하#2698
Varus · ADC
10 / 9 / 14
63.2% KP
63,162
32.5% share
17,367g
226 CS · 6.8/m
읏추추추#KR22
Neeko · Support
4 / 13 / 12
42.1% KP
20,060
10.3% share
9,949g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
