Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 209 days ago
13 / 3 / 12
K / D / A
54.3%
Kill participation
1,092.6
Damage / min
13,302g
525.1 gold / min
26
4 placed · 6 cleared
208
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdouyinyongod#TOP
Jax · Top
3 / 6 / 2
20.8% KP
10,658
11.6% share
9,165g
167 CS · 6.6/m
헤카림 king#kr2
Hecarim · Jungle
6 / 8 / 5
45.8% KP
18,250
19.9% share
12,501g
184 CS · 7.3/m
퇴마사#악귀퇴치
Diana · Mid
6 / 10 / 1
29.2% KP
16,969
18.5% share
10,601g
182 CS · 7.2/m
자 석#앨리302
Ezreal · ADC
8 / 7 / 6
58.3% KP
27,951
30.4% share
12,290g
165 CS · 6.5/m
대머리도적#롤링썬더
Xerath · Support
1 / 15 / 12
54.2% KP
18,109
19.7% share
8,000g
25 CS · 1/m
Red side
Victory척추를 꺾는 자#척추꺾기
Rumble · Top
4 / 3 / 7
23.9% KP
27,167
24% share
10,695g
209 CS · 8.3/m
vvi2#KR1
Jarvan IV · Jungle
13 / 3 / 17
65.2% KP
16,703
14.7% share
13,916g
182 CS · 7.2/m
BebePink#KR 1
Sylas · Mid
13 / 3 / 12
54.3% KP
27,678
24.4% share
13,302g
208 CS · 8.2/m
GGA Harusary#쥐가 바꿈
Jhin · ADC
10 / 4 / 13
50% KP
21,553
19% share
13,538g
196 CS · 7.7/m
태안비행장노고의요정김준혁#NO GO
Qiyana · Support
6 / 11 / 13
41.3% KP
20,223
17.8% share
10,089g
46 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
