Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 207 days ago
3 / 5 / 10
K / D / A
33.3%
Kill participation
620
Damage / min
11,055g
371 gold / min
28
11 placed · 3 cleared
207
6.9 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGamin#1212
Jayce · Top
5 / 10 / 7
36.4% KP
24,883
24% share
12,070g
219 CS · 7.3/m
Juhana#IsYou
Sylas · Jungle
9 / 7 / 7
48.5% KP
17,251
16.7% share
13,190g
197 CS · 6.6/m
太尉ovo#0529
Akshan · Mid
12 / 3 / 5
51.5% KP
28,933
27.9% share
15,262g
236 CS · 7.9/m
FAad#2007
Kai'Sa · ADC
4 / 9 / 10
42.4% KP
23,863
23% share
15,001g
270 CS · 9.1/m
Baut#KR3
Nautilus · Support
3 / 10 / 18
63.6% KP
8,629
8.3% share
9,544g
30 CS · 1/m
Red side
VictoryBebePink#KR 1
Sion · Top
3 / 5 / 10
33.3% KP
18,477
14.9% share
11,055g
207 CS · 6.9/m
Hugo小宝贝#君临韩服
Kindred · Jungle
13 / 8 / 12
64.1% KP
31,629
25.4% share
15,396g
165 CS · 5.5/m
KRX Ucal#0130
LeBlanc · Mid
7 / 5 / 12
48.7% KP
20,928
16.8% share
12,915g
231 CS · 7.8/m
NinjaKiwi#KoR
Ashe · ADC
15 / 7 / 16
79.5% KP
43,196
34.7% share
19,333g
255 CS · 8.6/m
mtrngrxsyl#6146
Seraphine · Support
1 / 8 / 30
79.5% KP
10,143
8.2% share
10,425g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
