Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 206 days ago
6 / 3 / 12
K / D / A
58.1%
Kill participation
1,020.9
Damage / min
16,247g
513.1 gold / min
34
11 placed · 5 cleared
319
10.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKisue9#123
Zaahen · Top
3 / 4 / 4
22.6% KP
16,189
14.1% share
12,642g
231 CS · 7.3/m
KRX Vincenzo#KR4
Nidalee · Jungle
12 / 1 / 6
58.1% KP
29,942
26.1% share
18,198g
300 CS · 9.5/m
BebePink#KR 1
Orianna · Mid
6 / 3 / 12
58.1% KP
32,330
28.2% share
16,247g
319 CS · 10.1/m
Casting#KR11
Sivir · ADC
7 / 7 / 6
41.9% KP
25,154
21.9% share
16,416g
292 CS · 9.2/m
TOPKING#asd
Pyke · Support
3 / 15 / 8
35.5% KP
11,162
9.7% share
10,729g
40 CS · 1.3/m
Red side
Defeat어쩌라고맞짱뜰까#HOYA
Jayce · Top
8 / 7 / 1
30% KP
35,863
27.8% share
12,773g
249 CS · 7.9/m
DK Lucid#KR1
Graves · Jungle
7 / 8 / 9
53.3% KP
27,315
21.2% share
13,830g
243 CS · 7.7/m
langmanbusi#KR1
Mel · Mid
5 / 5 / 3
26.7% KP
24,639
19.1% share
14,117g
300 CS · 9.5/m
강한별#스뜨롱스타
Varus · ADC
3 / 7 / 9
40% KP
26,724
20.7% share
13,004g
265 CS · 8.4/m
충 치#충치1
Rengar · Support
7 / 4 / 11
60% KP
14,296
11.1% share
10,981g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
