Match history
Jhin champion portrait

Jhin

Defeat

Ranked Solo/Duo · 202 days ago

19:09Live Riot data

3 / 5 / 4

K / D / A

50%

Kill participation

695.4

Damage / min

8,663g

452.4 gold / min

12

6 placed · 2 cleared

173

9 CS / min

Objective control

Blue side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

Red side

1

Dragons

0

Baron

5

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Kai'Sa+1,051 gold / +27 CS

Difference from the opponent Riot assigned to your role.

15. minute · Kai'Sa+2,538 gold / +34 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +2538 gold and +34 CS versus Kai'Sa.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

5 recorded deaths; first at 5:37.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

27 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,1664,3326,4978,6630:004:479:3414:2119:09
Jhin: 8,663

Events and purchases

Kill · Jhin → Bard
Kill · Lee Sin → Ivern
Kill · Jayce → Vayne
Kill · Ivern → Bard
Kill · Orianna → Kai'Sa
Kill · Jayce → Vayne
Kill · Lee Sin → Ivern
Kill · Ivern → Lee Sin
Kill · Lee Sin → Jhin
Kill · Hwei → Ivern
Kill · Jayce → Vayne
Kill · Ivern → Bard
Kill · Ivern → Lee Sin
Kill · Hwei → Jhin
Kill · Lee Sin → Vayne
Kill · Anivia → Hwei
Kill · Lee Sin → Ivern
Kill · Bard → Orianna
Kill · Jhin → Kai'Sa
Objective · Lee Sin · Void Grub
Objective · Ivern · Void Grub
Kill · Hwei → Orianna
Kill · Vayne → Lee Sin
Building destroyed · Jayce · Outer turret
Kill · Jayce → Vayne
Kill · Anivia → Jayce
Kill · Lee Sin → Anivia
Kill · Jayce → Ivern
Kill · Lee Sin → Orianna
Building destroyed · Jayce · Outer turret
Kill · Jhin → Hwei
Objective · Lee Sin · Cloud Dragon
Objective · Map · Void Grub
Kill · Lee Sin → Jhin
Building destroyed · Orianna · Outer turret
Kill · Lee Sin → Vayne
Kill · Ivern → Lee Sin
Kill · Kai'Sa → Ivern
Kill · Bard → Anivia
Kill · Anivia → Hwei
Kill · Jayce → Vayne
Kill · Ivern → Bard
Building destroyed · Jayce · Inner turret
Objective · Lee Sin · Rift Herald
Kill · Jayce → Ivern
Kill · Jayce → Jhin
Kill · Lee Sin → Vayne
Kill · Hwei → Orianna
Building destroyed · Kai'Sa · Inner turret
Kill · Jayce → Vayne

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
14 / 29 / 1635,838g · 52,975 damage
PlayerKDA · KPDamageGold · CSItems
Vayne champion portrait

조용히게임해#주세요

Vayne · Top

1 / 9 / 2

21.4% KP

7,363

13.9% share

5,273g

89 CS · 4.6/m

Ivern champion portrait

광희짱#123

Ivern · Jungle

6 / 8 / 2

57.1% KP

6,705

12.7% share

7,770g

91 CS · 4.8/m

Orianna champion portrait

개빡친 강주찬#개빡침

Orianna · Mid

1 / 5 / 2

21.4% KP

14,548

27.5% share

7,241g

181 CS · 9.5/m

Jhin champion portrait

BebePink#KR 1

Jhin · ADC

3 / 5 / 4

50% KP

13,317

25.1% share

8,663g

173 CS · 9/m

Anivia champion portrait

KRX Joker#A i

Anivia · Support

3 / 2 / 6

64.3% KP

11,042

20.8% share

6,891g

28 CS · 1.5/m

Red side

Victory
29 / 14 / 5045,285g · 70,985 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

대머리도적#롤링썬더

Jayce · Top

9 / 1 / 10

65.5% KP

23,996

33.8% share

11,614g

179 CS · 9.3/m

Lee Sin champion portrait

KRX Willer#KRX

Lee Sin · Jungle

11 / 4 / 12

79.3% KP

13,039

18.4% share

10,604g

126 CS · 6.6/m

Hwei champion portrait

M G#2821

Hwei · Mid

4 / 3 / 10

48.3% KP

13,314

18.8% share

8,213g

145 CS · 7.6/m

Kai'Sa champion portrait

구름다리농장#0120

Kai'Sa · ADC

3 / 2 / 6

31% KP

11,542

16.3% share

8,675g

139 CS · 7.3/m

Bard champion portrait

죽기장인#KR1

Bard · Support

2 / 4 / 12

48.3% KP

9,094

12.8% share

6,179g

21 CS · 1.1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.