Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 194 days ago
1 / 4 / 1
K / D / A
8.7%
Kill participation
550.6
Damage / min
8,582g
369.1 gold / min
18
8 placed · 1 cleared
204
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAbyss#1753
Ambessa · Top
10 / 1 / 3
33.3% KP
25,354
24.5% share
12,473g
215 CS · 9.2/m
抖音苏苏克烈王#mio韩服
Nidalee · Jungle
7 / 3 / 14
53.8% KP
14,845
14.3% share
12,452g
196 CS · 8.4/m
抖音丶飞天小猪#mid
Viego · Mid
4 / 5 / 13
43.6% KP
12,643
12.2% share
8,830g
105 CS · 4.5/m
개 미#재개미
Kai'Sa · ADC
10 / 10 / 12
56.4% KP
25,880
25% share
15,334g
208 CS · 8.9/m
HLE Gumayusi#0298
Neeko · Support
8 / 5 / 15
59% KP
24,786
23.9% share
10,025g
34 CS · 1.5/m
Red side
DefeatGot your Heart#조빵이
Darius · Top
3 / 6 / 1
17.4% KP
11,459
14.8% share
8,188g
157 CS · 6.8/m
버니버니#bunny
Pantheon · Jungle
9 / 9 / 5
60.9% KP
18,590
24.1% share
10,489g
133 CS · 5.7/m
BebePink#KR 1
Orianna · Mid
1 / 4 / 1
8.7% KP
12,802
16.6% share
8,582g
204 CS · 8.8/m
EDG庆哥goLPL#羊尼克韩服
Yunara · ADC
9 / 10 / 6
65.2% KP
27,509
35.6% share
11,329g
165 CS · 7.1/m
땃쥐 맹아이#OwO
Alistar · Support
1 / 10 / 18
82.6% KP
6,861
8.9% share
7,296g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
