Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 186 days ago
5 / 5 / 12
K / D / A
48.6%
Kill participation
711.4
Damage / min
9,699g
423.2 gold / min
26
14 placed · 1 cleared
140
6.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat작두콩차#꿀유자차
Anivia · Top
3 / 7 / 3
46.2% KP
19,146
24.1% share
8,344g
170 CS · 7.4/m
nizuizhengui#小何的枪
Pantheon · Jungle
5 / 5 / 6
84.6% KP
19,185
24.2% share
9,154g
109 CS · 4.8/m
아아아앙 땅콩이 콩했떠 으이잉#나는정땅콩
Ryze · Mid
2 / 10 / 2
30.8% KP
15,684
19.8% share
8,298g
149 CS · 6.5/m
Heaven#KR1
Jinx · ADC
3 / 8 / 2
38.5% KP
13,834
17.4% share
10,103g
206 CS · 9/m
Python7#KR1
Jarvan IV · Support
0 / 6 / 7
53.8% KP
11,449
14.4% share
5,997g
29 CS · 1.3/m
Red side
Victoryhacker troller#2907
Aatrox · Top
8 / 4 / 3
31.4% KP
17,619
17.1% share
9,217g
140 CS · 6.1/m
BebePink#KR 1
Lee Sin · Jungle
5 / 5 / 12
48.6% KP
16,304
15.8% share
9,699g
140 CS · 6.1/m
홍길동#3636
Azir · Mid
11 / 1 / 6
48.6% KP
29,599
28.7% share
12,676g
207 CS · 9/m
Reble#KR2
Ezreal · ADC
10 / 2 / 8
51.4% KP
24,231
23.5% share
13,196g
195 CS · 8.5/m
들개처럼#KR1
Bard · Support
1 / 1 / 24
71.4% KP
15,429
15% share
8,286g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
