Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 181 days ago
11 / 6 / 12
K / D / A
74.2%
Kill participation
1,075.3
Damage / min
15,706g
474.3 gold / min
42
5 placed · 10 cleared
277
8.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat팀장신지드#조별과제
Singed · Top
2 / 11 / 11
41.9% KP
13,901
10.8% share
10,235g
186 CS · 5.6/m
Attack Fight#0923
Graves · Jungle
10 / 7 / 11
67.7% KP
29,298
22.8% share
16,915g
282 CS · 8.5/m
BebePink#KR 1
Orianna · Mid
11 / 6 / 12
74.2% KP
35,611
27.7% share
15,706g
277 CS · 8.4/m
CFO Pungyeon#0622
Varus · ADC
6 / 8 / 7
41.9% KP
37,664
29.3% share
17,091g
334 CS · 10.1/m
BRO Namgung#1004
Camille · Support
2 / 14 / 11
41.9% KP
12,232
9.5% share
9,247g
37 CS · 1.1/m
Red side
Victory抖音薄荷冰鸟#虞姬电竞
Anivia · Top
12 / 2 / 14
56.5% KP
33,003
25% share
18,310g
320 CS · 9.7/m
달빛아래 적화#Earth
Master Yi · Jungle
17 / 7 / 6
50% KP
24,438
18.5% share
16,464g
205 CS · 6.2/m
Geronimo#IPPO
Jayce · Mid
8 / 7 / 15
50% KP
27,299
20.7% share
15,002g
222 CS · 6.7/m
Witt#123
Ziggs · ADC
8 / 5 / 21
63% KP
39,493
30% share
16,695g
246 CS · 7.4/m
keb10#鈴原るる
Alistar · Support
1 / 10 / 31
69.6% KP
7,591
5.8% share
10,369g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
