Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 181 days ago
6 / 4 / 9
K / D / A
57.7%
Kill participation
888.6
Damage / min
10,663g
414.4 gold / min
19
6 placed · 4 cleared
220
8.5 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat리본드#World
Orianna · Top
6 / 4 / 10
76.2% KP
25,620
34.1% share
11,253g
193 CS · 7.5/m
Wave to earth#KR37
Lee Sin · Jungle
6 / 3 / 6
57.1% KP
15,238
20.3% share
11,521g
183 CS · 7.1/m
CFO Pungyeon#0622
Anivia · Mid
3 / 6 / 5
38.1% KP
10,854
14.5% share
10,619g
234 CS · 9.1/m
무감정솔랭기계#2007
Varus · ADC
5 / 6 / 4
42.9% KP
18,984
25.3% share
11,556g
222 CS · 8.6/m
개인팟#개인팟
Thresh · Support
1 / 7 / 10
52.4% KP
4,336
5.8% share
7,073g
40 CS · 1.6/m
Red side
Victory科技枪Qiyana#关敏绿
Fiddlesticks · Top
2 / 7 / 10
46.2% KP
14,132
13.9% share
8,769g
148 CS · 5.8/m
Attack Fight#0923
Ambessa · Jungle
10 / 2 / 4
53.8% KP
24,015
23.7% share
13,459g
226 CS · 8.8/m
BebePink#KR 1
Jayce · Mid
6 / 4 / 9
57.7% KP
22,866
22.5% share
10,663g
220 CS · 8.5/m
자이라쿤#성 호
Ziggs · ADC
7 / 3 / 11
69.2% KP
34,423
33.9% share
15,697g
263 CS · 10.2/m
익숙함에속자#KR1
Blitzcrank · Support
1 / 5 / 15
61.5% KP
6,055
6% share
7,687g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
