Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 180 days ago
5 / 4 / 28
K / D / A
71.7%
Kill participation
645.8
Damage / min
14,386g
457.2 gold / min
42
6 placed · 8 cleared
179
5.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory03군필프로지망생#FATOP
Rumble · Top
7 / 4 / 10
37% KP
26,322
17.3% share
13,670g
207 CS · 6.6/m
BebePink#KR 1
Jarvan IV · Jungle
5 / 4 / 28
71.7% KP
20,320
13.4% share
14,386g
179 CS · 5.7/m
WF black EggBap#에그밥
Hwei · Mid
11 / 2 / 20
67.4% KP
47,230
31.1% share
16,182g
232 CS · 7.4/m
deeplove#4DKYM
Ashe · ADC
13 / 5 / 16
63% KP
42,985
28.3% share
18,433g
284 CS · 9/m
파인애플#피자99
Pyke · Support
10 / 6 / 12
47.8% KP
15,190
10% share
11,679g
36 CS · 1.1/m
Red side
DefeatKisue9#123
Anivia · Top
1 / 6 / 6
33.3% KP
20,458
17.9% share
10,505g
236 CS · 7.5/m
화이팅가보자#KR3
Sylas · Jungle
7 / 14 / 4
52.4% KP
21,252
18.6% share
12,015g
175 CS · 5.6/m
xinyanbajian#KR1
Akshan · Mid
8 / 8 / 4
57.1% KP
26,767
23.5% share
13,886g
229 CS · 7.3/m
GGA Harusary#쥐가 바꿈
Lucian · ADC
3 / 6 / 10
61.9% KP
29,425
25.8% share
14,638g
266 CS · 8.5/m
dONOtfeAR#1101
Senna · Support
2 / 12 / 13
71.4% KP
16,076
14.1% share
9,406g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
