Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 173 days ago
3 / 8 / 5
K / D / A
27.6%
Kill participation
1,340.5
Damage / min
11,097g
377.9 gold / min
27
11 placed · 2 cleared
244
8.3 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory정휘찬#공익요원
Vayne · Top
15 / 6 / 5
46.5% KP
43,343
28.4% share
14,112g
194 CS · 6.6/m
버니버니#bunny
Naafiri · Jungle
11 / 3 / 18
67.4% KP
42,170
27.6% share
16,751g
245 CS · 8.3/m
gaubeo202#KR1
Akali · Mid
10 / 5 / 8
41.9% KP
29,786
19.5% share
15,445g
249 CS · 8.5/m
Attack Fight#0923
Kai'Sa · ADC
5 / 8 / 11
37.2% KP
27,546
18.1% share
15,984g
260 CS · 8.9/m
Humble#0801
Anivia · Support
2 / 7 / 20
51.2% KP
9,717
6.4% share
10,014g
52 CS · 1.8/m
Red side
DefeatPizano#KR1
Rumble · Top
3 / 10 / 12
51.7% KP
27,597
18.5% share
11,410g
196 CS · 6.7/m
미 키#0313
Jarvan IV · Jungle
3 / 10 / 11
48.3% KP
18,050
12.1% share
10,577g
152 CS · 5.2/m
BebePink#KR 1
Viktor · Mid
3 / 8 / 5
27.6% KP
39,366
26.3% share
11,097g
244 CS · 8.3/m
Zephyr#O1O8
Ezreal · ADC
16 / 7 / 5
72.4% KP
48,696
32.6% share
18,219g
219 CS · 7.5/m
Nennek#0509
Karma · Support
4 / 8 / 20
82.8% KP
15,723
10.5% share
10,865g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
