Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 167 days ago
8 / 9 / 8
K / D / A
35.6%
Kill participation
1,180
Damage / min
16,885g
446.9 gold / min
50
18 placed · 8 cleared
312
8.3 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHIHAN0#ALPHA
Zaahen · Top
19 / 4 / 6
55.6% KP
47,782
23.6% share
20,385g
291 CS · 7.7/m
LeoNM#KR2
Karthus · Jungle
6 / 9 / 18
53.3% KP
46,981
23.2% share
16,454g
294 CS · 7.8/m
BebePink#KR 1
Jayce · Mid
8 / 9 / 8
35.6% KP
44,586
22% share
16,885g
312 CS · 8.3/m
Hebi#스케치
Xerath · ADC
10 / 1 / 19
64.4% KP
52,036
25.7% share
19,882g
271 CS · 7.2/m
向阳而生不惧阴霾#66666
Alistar · Support
2 / 8 / 22
53.3% KP
11,369
5.6% share
11,073g
25 CS · 0.7/m
Red side
DefeatEl1enYeager#KR1
Anivia · Top
7 / 10 / 11
58.1% KP
26,590
19.2% share
15,679g
262 CS · 6.9/m
T1 Cypher#KR21
Jarvan IV · Jungle
8 / 12 / 15
74.2% KP
19,462
14.1% share
14,506g
158 CS · 4.2/m
EPG 카이조쿠단#조 로
Yone · Mid
9 / 10 / 8
54.8% KP
42,965
31.1% share
18,163g
313 CS · 8.3/m
ZORN#E500
Aurelion Sol · ADC
7 / 3 / 10
54.8% KP
34,685
25.1% share
18,508g
357 CS · 9.4/m
Celine#KR33
Nautilus · Support
0 / 10 / 16
51.6% KP
14,442
10.5% share
9,970g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
