Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 161 days ago
6 / 9 / 9
K / D / A
57.7%
Kill participation
505.4
Damage / min
10,032g
362.2 gold / min
84
31 placed · 12 cleared
33
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat어쩌라고맞짱뜰까#HOYA
Rumble · Top
4 / 7 / 11
57.7% KP
30,760
30.2% share
10,940g
196 CS · 7.1/m
Kirby3#xuan
Kindred · Jungle
11 / 9 / 4
57.7% KP
22,668
22.2% share
14,356g
163 CS · 5.9/m
梅花開謝#班淚1
Veigar · Mid
2 / 6 / 5
26.9% KP
16,981
16.7% share
11,121g
248 CS · 9/m
상민벽#KR3
Jhin · ADC
3 / 10 / 8
42.3% KP
17,540
17.2% share
11,554g
177 CS · 6.4/m
BebePink#KR 1
Karma · Support
6 / 9 / 9
57.7% KP
14,000
13.7% share
10,032g
33 CS · 1.2/m
Red side
Victory은성님이시다#123
Irelia · Top
6 / 9 / 6
29.3% KP
21,328
17.4% share
11,560g
202 CS · 7.3/m
Douyin susushizi#05jug
Rengar · Jungle
18 / 3 / 6
58.5% KP
26,739
21.8% share
17,160g
225 CS · 8.1/m
Aileri#KR1
Diana · Mid
4 / 4 / 13
41.5% KP
32,587
26.6% share
14,502g
267 CS · 9.6/m
표학수#S T
Smolder · ADC
11 / 7 / 9
48.8% KP
29,351
23.9% share
14,536g
205 CS · 7.4/m
Milica#77777
Leona · Support
2 / 3 / 20
53.7% KP
12,666
10.3% share
9,772g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
